3D Morph for BeOS Intel
version 1.10
by Sylvain Tertois


Thank you for downloading this screen saver! To install it, just move the 3dMorph file in the 'Drag me here' folder.
3D Morph is Mailware! If you like it, or want to tell me anything, please send me an e-mail (sylvain@fairesuivre.fr).

To download new versions and/or 3D objects, go to http://www.becoz.org/beos

Have fun!!!

Thanks to Everyone who sent me an e-mail, and especially:
* Patrick
* Christian D. Lindemer for his help for the PPC version
* Ian Seyler
* Stephan Assmus
* Chrisitan Musil
* Joachim Seemer
* Christian Corona
* David Worsham
* Dennis Wolf
* Oliver Kohl
* Pavel Cisler
* Lars Schuenzel
For their support, suggestions, and bug reports.

Changes from 1.09:
* corrected a small bug that could cause pixels to appear at the top or at the left of the screen
* new 'high density' version, with more points

Changes from 1.08:
* currected a bug that could hang up completely the BeOS in some conditions and with certain graphic cards
* corrected an artifact that appeared on an horizontal and a vertical line in the middle of the screen

Changes from 1.06:
* new 3D engine, with nicer and brighter points.
* currected a bug with the ATI cards: the mouse cursor now doesn't appear in front of the objects
* the pause time is now longer (max is about 1 minute)
* added a 'object size' control

Changes from 1.05:
* Corrected a bug in memory management. Versions before 1.06 caused the ScreenSavers panel to crash when the user switched to another screen saver and to 3D Morph back again.

Changes from 1.04:
* Corrected a small bug in the shading, which was done the wrong way round. (Thanks Stephan ;-)

Changes from 1.02:
* I put back software double buffering because it seems that hardware double buffering isn't supported by all graphics drivers, and some monitor don't like the change in frequency.
* new parameters: pause between morphs, perspective, and depth.

Changes from 1.01:
* Real hardware double buffering. Smooth, and fast! You can also select the resolution and color depth of the screen.

Changes from 1.00:
* 3DMorph can now do some double buffering. However, this option uses a lot of CPU. (maybe fixed in 1.02!)
* The 3D Objects are now cached in memory, to prevent hard disk access.

You can copy and distribute 3DMorph as you want, as long as the original archive remains unchanged. In no event shall I be held liable for any damages arising from the use of this software.
Be and BeOs are registered trademarks of Be, Inc. All other trademarks mentioned belong to their respective owners. Thank you for your attention. Dismissed.