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   <title>ppModeler</title>
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<a HREF="ppmodeler.html">Back to ppModeler</a>.
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<h2>
<a NAME="features"></a>Features</h2>
Creating and manipulating objects :
<dl>
<li>
move, scale, rotate symmetry of the objects.</li>

<li>
cube with subdivided faces</li>

<li>
cylinder</li>

<li>
sphere</li>

<li>
2 faces plane polygon</li>

<li>
grid</li>

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lathe</li>

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extrude</li>

<li>
deformation of the space</li>

<li>
blob</li>

<li>
height field</li>

<li>
l-system</li>

<li>
surface defined by z = f(x,y)</li>

<li>
planed :</li>

<dl>
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architecture</li>

<li>
drawing on images of the same objects</li>

<li>
bicubic rectangular bezier patches</li>
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Modifying objects :
<dl>
<li>
triangulate</li>

<li>
perturbe face randomly</li>

<li>
cut by a plane</li>

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decimattion</li>

<li>
merge coplanar faces</li>

<li>
deformation of the space.</li>

<li>
planed : csg</li>
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Modifying faces :
<dl>
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splitting face in the middle</li>

<li>
adding a smaller face inside</li>

<li>
extrude faces</li>

<li>
split a face by drawing other faces on it</li>
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Modifying vertices :
<dl>
<li>
move and grab vertices</li>

<li>
add a vertex on the edge</li>

<li>
remove a vertex</li>

<li>
merge a vertices</li>

<li>
add an edge</li>

<li>
remove an edge</li>

<li>
bevel a vertex or an edge</li>
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Animation :
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<li>
define skeleton</li>

<li>
vertices weight distribution</li>

<li>
define keyframes</li>

<li>
play animations.</li>
</dl>
Rendering :
<dl>
<li>
edges</li>

<li>
falt shaded</li>

<li>
textured</li>

<li>
ray-tracing</li>
</dl>
Import :
<b>ppModeler</b> can read the following file formats :
<dl>
<li>
3d objects :</li>

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<li>
3d studio(3ds)</li>

<li>
lightWave (lwo)</li>

<li>
quake2 models (md2)</li>

<li>
Vrml (wrl)</li>

<li>
raw data (raw)</li>

<li>
AutoCad (dxf)</li>

<li>
<a href="3do.html">own&nbsp; format (3do)</a></li>
</dl>

<li>
images :</li>

<dl>
<li>
pcx</li>

<li>
tga</li>

<li>
gif</li>

<li>
bmp</li>

<li>
jpg</li>
</dl>
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