

<h2><img SRC="i_toolbo.gif" > <a NAME="obj_edit">Object Editing</a></h2>

<table>
<tr VALIGN=TOP>
<td><img SRC="objtool.gif" ></td>

<td><img SRC="i_select.gif" > : Select objects. The same functionality
than the select tool in object mode, look at the <a href="#objects">objects
paragraph</a>.
<p><img SRC="i_sym_xy.gif" > : <b>Symmetry</b> the (xy) plane.<br>
A symmetry is done around the plane define by the x and y axis and the 
barycenter handle (of the selected objects).<p>
<p><img SRC="i_sym_yz.gif" > : <b>Symmetry</b> the (yz) plane.<br>
A symmetry is done around the plane define by the y and z axis and the 
barycenter handle.<p>
<p><img SRC="i_sym_xz.gif" > : <b>Symmetry</b> the (xz) plane.<br>
A symmetry is done around the plane define by the x and z axis and the 
barycenter handle.<p>
<p><img SRC="i_simply.gif" > : <b><a NAME="simplify">Simplify</a></b>.<br>
Merges all coplanar faces, if the resulting
face is convex and if the faces material are compatible.<br>
For example, the trinagular faces in the left picture bellow are merged into
one twelve edges face of the right picture bellow.<br>
Before symplify : <img SRC="simplify1.gif" aligne="middle">
 After symplify : <img SRC="simplify2.gif" aligne="middle">
<p><img SRC="i_trigul.gif" > : <b>Triangulate</b> the selected objects.<br>
All the faces are separetated into triangules. This function adds no vertex.<p>
<p><img SRC="i_rot_xy.gif" > : <b>Rotate</b> the selected objects of 45 degrees
around the z axe.<br>
The selected objects are rotated of 45 degrees aound the axis define by the 
z direction and the barycenter handle.<br>
For example :<br>
the 2 objects : <img SRC="rotate1.gif" align="middle"> become 
<img SRC="rotate2.gif" align="middle">.
<p>
<p><img SRC="i_rot_yz.gif" > : <b>Rotate</b> the selected objects of 45 degrees
around the x axe.<br>
Same as above for the x axis.<p>
<p><img SRC="i_rot_xz.gif" > : <b>Rotate</b> the selected objects of 45 degrees
around the y axe.<br>
Same as above for the y axis.<p>
<p><img SRC="i_fc_rnd.gif" > : <b>Perturb</b>.<br>
Moves each face a random amount along its
normal. The maximum translation length is asked before proceeding.<br>
For example, the sphere <img SRC="orgsphr.gif" align="middle"> 
is tranformed into <img SRC="rndsphr.gif" align="middle">.
<p><img SRC="i_stickf.gif" > : <b>Stick</b>.<br>
Moves one object so that one of its faces is stick on on faces of an other
object. Two objects have to be selected.<br>
For example :<br>
First, the user select the green face of the cube : 
<img SRC="stick1.gif" align="middle">.<br>
The, he/she select the green faces of the sphere : 
<img SRC="stick2.gif" align="middle">.<br>
The result is the center of the sphere selected face is placed on the center
of the cube selected face : 
<img SRC="stick3.gif" align="middle">.<p>
<p><img SRC="i_smooth.gif" > : <b>Smooth</b>.<br>
Smoothes the selected objects. <p>
<p><img SRC="i_placut.gif" > : <b>Cut with a plane</b>.<br>
This tool opens the 
<a HREF="facesel.html">plane selection tool</a>.<br>
An example :<br>
Cutting the cylinder <img SRC="plancut1.gif" align="middle"> with the (xy) plane
result in the object <img SRC="plancut2.gif" align="middle">.<p>
<p><img SRC="i_miror.gif" > : <b>Miror</b>.<br>
Builds an object that is composed of itself and a mirored part of itself.
The original object is not deleted.<br>
This tool opens the <a HREF="miror.html"> miror tool</a>.<br>
For example, the square base of the pyramid (following picture) 
is selected, by selecting three
of its vertices (the green ones). The red vertex is automatiquely selected
because it is in the miror plane.<br>
<img SRC="miror1.gif" ><br>
The result is the diamond of the following picture. The original 
pyramid has been deleted in this picture.<br>
<img SRC="miror2.gif" ><p>
<p><img SRC="i_deform.gif" > : <b>Deform</b>.<br>
Deforms the selected object. 
Opens the <a HREF="deform.html">deform tool</a>.


<p><img SRC="i_polcut.gif" > : <b>Cut with a polygon</b>.<br>
Not done yet.<p>
<p><img SRC="i_edit.gif" > : <b>Edit</b>.<br>
If the object is build with part (for example, lathe, extrude, 
heightfield objects), ppModeler retruns in a mode such that the user 
can edit this parts.
</td>
</tr>
</table>



