Back to ppModeler.

1. File.
2. Edit.
3. Views.
4. Effects.
5. Objects.
6. Options.
7. Help.

# Menu

## File menu

The file menu is composed of :

- New
  Reset the current scene to an empty one.
- Load
  Loads a 3de file.
- Save
  Saves the current scene, with the current name. If there isn't alredy a name for the scene, the name is asked before.
- Save as...
  Saves the current scene with a new name.
- Save incremental
  Saves with a new name. If the current name is not finishing with 2 digits, '00' is added at the end of the name. Otherwise, the two digits number is incremented and the file is saved with this new name.
- Export to POV
  Exports the scene to Persistence Of Vision (tm) file format.
- Export to BMRT
  Export the scene to Blue Moon Rendering Tools file format. Not done yet.
- Export to Text
  Export the selected object to a readable format. Debugg purpose.
- Export to 3do
  Export selected object to the 3do file format.
- Export to C code
  Export the selected object to a C structure.
- Import from 3ds
  Import objects from a 3ds file. The objects are added in the current scene.
- Import from 3do
  Import 3do file object. The object is added in the current scene.
- Import from raw
  Import raw file object. The objects are added in the current scene.
- Import from Vrml
  Import wrl file object. The objects are added in the current scene.
- Import from lwo
- Import from md2
- Import from dxf
- Quit

## Edit menu

The edit menu is composed of :

- Undo
  ppModeler can undo the last 5 actions. When the user asks for undo, ppModeler opens the following window :
  The selected level of undo is the state where the user want to go back. Selecting on level bellow the top will undo the last action. Selecting "undo all" will undo the last five actions.
- Move
  Move the selected objects. ppModeler asks for the move parameters in the following window :
- Rotate
  Rotate the selected objects around the world axis. ppModeler asks for the rotate parameters in the following window :
- Scale x, y, z
  Scale along the three axis in different proportions. ppModeler asks for the scale parameters in the following window :
- Scale
  Scale the selected objects.
- Center select object
  The barycenter of the selected object is moved to the location (0, 0, 0).
- Invert faces
  Invert all the normals of the selected objects.
- Cut
  Copy the selected objects into the clipboard and delete them from the scene.
- Copy
  Copy the selected objects into the clipboard.
- Paste
  Copy the selected objects from the clipboard into the scene.
- Delete
  Delets the selected objects.
- Calculator
  Enters a mathematical fomrmula, and sees the result. For the possible functions, looks mathematic surfaces.

## Views menu

The views menu is composed of :

- 1 view
- 2 vertical views
- 2 horizontal views
- 4 views

## Effect menu

The effect menu is composed of :

- Simplify
  The same effect than the simplify tool in the object tools boxes.
- Decimation
  Decimate the last selected object. The window shows the original object and the decimated object. A right click on one of the drawing area opens the following window :
  This window allows the user to choose the drawing mode.
  In order to decimate the object, the user enters a number of wanted vertices in the decimated model and presses Enter. The operation can be quite long. The result is shown at the end of the process.
- Reinit. objects
  Recomputes normals, edges, bounding sphere of the selected objects.
- Vertex to grid
  Rounds all the vertices to the near grid point. The grid can be set in the options menu.
- Object physical properties
  This window gives the physical properties of the last selected object. the properties are :
  - the mass, computed for a uniform density of one,
  - the center of mass,
  - the inertia tensor with origin at center of mass.
- Test speed
  Opens a quick display window and display the scene in all the possible angles (the step between angles is asked before). Press "Esc" key to stop the test. Then show some frame rate statistics.
- Ray tracing
  Computes a raytraced image of the scene, from the camera point of view. The image size, the background are specify in the window. The field of view is the ditance from the camera to the projection plane and the recursion level is the maximum depth plus one of the reflected rays.

## Objects menu

The object menu is composed of :

- Grid...
  Add a flat grid on the (xy) plane. The number of step along the both axis is asked before adding the grid. The following pictures is the result of adding a grid of 5x8.
- Blob
  Look at Blob Object chapter.
- Height filed
  Look at Heightfield Object chapter.
- Plant
  Look at Plant Object chapter.
- Textured polygon
  Look at Textured polygon chapter.
- Architecture plan
  Not done yet.
- Mathematical surface
  Look at Mathematical Surface chapter.
- Text
  Look at 3D String chapter.

## Options menu

The options menu is composed of :

- Spline resolution
  Defines the spline resolution. Tis resolution is used by the sphere creation, the cylinder creation and the spline mode for 2d and 3d polygons.
- Statistics
  Gives some statistics about the scene and the objects. This window also allows the user to change the object's names.
- Configure
  Not Finished yet. The only configuration is the background color in the texturing mode.
- midmap on/off
  Toggles midmap on/off.
- Grid
  Defines the grid steps for each axis. A 0 value means no grid at all.
- Texture list
  Look at the chapter Texture management.

## Help menu

The help menu is composed of :

- Help
  Not done yet.
- About
  Gives the compile time. Usufull for debugging.

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