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  Duke Nukem 3D
Version 1.5
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  Submitted by: Wildman

Date Posted:
Aug-29-2016
Last Updated:
Aug-29-2016
License:
GNU GPL
Downloads:
3407
Page Views:
9598
User Rating:
awaiting votes..  

About Duke Nukem 3D:

===================================================================
Duke Nukem 3D (v1.5 CD Version) Source Code Release - April 1, 2003
===================================================================

LEGAL STUFF
-----------

"Duke Nukem" is a registered trademark of Apogee Software, Ltd. (a.k.a. 3D Realms).
"Duke Nukem 3D" copyright 1996 - 2003 3D Realms. All trademarks and copyrights reserved.

This is the complete source code for Duke Nukem 3D version 1.5, buildable as detailed in the next section.

The code is licensed under the terms of the GPL (gnu public license). You should read the entire license (filename "GNU.TXT" in this archive), so you understand your rights and what you can and cannot do with the source code from this release.

All of the Duke Nukem 3D data files remain copyrighted and licensed by 3D Realms under the original terms. You cannot redistribute our data or data files from the original game. You can use our data for personal entertainment or educational purposes. If you need the data, you can order a Duke Nukem 3D CD from our store on our website.

Please do not contact us for possible commercial exploitation of Duke Nukem 3D -- we will not be interested.

Please note that this is being released without any kind of support from Apogee Software, Ltd / 3D Realms Entertainment. We cannot help in getting this running and we do not guarantee that you will be able to get it to work, nor do we guarantee that it won't blow up your computer if you do try and use it. Use at your own risk.

SPECIAL THANKS
--------------

First, we'd like to thank all the fans of 3D Realms and Duke Nukem. We wouldn't be where we are without you and without your support.

Second, we'd like to thank Charlie Wiederhold for putting this release together. We had decided some time ago to release the source code, but people are busy and it always seemed to be low priority. A couple of weeks ago, Charlie got a source archive from Scott, and came back a few days later with it all compiling.

Thanks also to Ken Silverman and Jim Dose for allowing us to include some of their source in this build, so we have it all in one archive.

Finally, we'd like to thank the whole Duke Nukem Forever team. These guys are all working incredibly hard on the next installment of Duke Nukem.

Enjoy the source code. We can't wait to see what people do with it. And we really look forward to being able to play the game under XP, with sound, internet play, hardware acceleration and whatever else you're clever enough to put in :)

George Broussard & Scott Miller
3D Realms

======================================================
HOW TO COMPILE THE SOURCE CODE (by Charlie Wiederhold)
======================================================

This source code release was compiled on March 20th, 2003 using the materials in this archive.

Duke was originally written with the Watcom 10.0 C/C++ compiler. This code has been updated to allow it to compile under the free version of the Watcom compiler available from their webpage (http://www.openwatcom.org).

It was compiled under both Open Watcom 1.0 and Watcom 11.0c for Windows. Both are free to download, and I didn't notice much of a difference between the two when using them. This means, thankfully, that anybody can work with this code right away without trying to find an out of production compiler or wait for someone to port it to other modern compilers.

Step 1) Install Watcom C/C++ onto your system.

Step 2) When you install, make sure that you select DOS 32 Bit as one of your target environments to build for.

Step 3) Choose a place you want to work from and unzip the contents of this .ZIP file into that directory.

From here you have two choices on how to work. You can use the command line compiler that comes with Watcom, or you can use the IDE (basically the development studio that manages your files, options for compiling, editing files, debugger, etc). Whichever one you choose depends on what you are comfortable with.

IF YOU USE THE COMMAND LINE COMPILER
------------------------------------

- In a Command Prompt, go into the Source directory where you should find a MAKEFILE. and a MAKEFILE.LNK file.
- At the Command Prompt type "wmake" or "wmake makefile" without the quotes.
- This should compile and create a DUKE3D.EXE file which you can then copy into the directory with your Duke 3D data and run.

IF YOU USE THE IDE
------------------

- Start up the Watcom IDE and go to File -> Open Project.
- Find the directory where you've unzipped the Source files into, and you should see a DUKE3D.WPJ, select this and hit "OK".
- Click the "Make Current Target" button, or press "F4" or go to the menu Targets -> Make. You'll see lots of Warnings as it compiles, that's normal.
- This will create a DUKE3D.EXE file in the same directory where the DUKE3D.WPJ was located, which can then be copied in the directory with your Duke 3D data and run.

ONCE YOU HAVE DUKE3D.EXE COMPILED
---------------------------------

- If you own Duke 3D version 1.5, you are set... simply copy your new .EXE into the directory and run it.
- If you own Duke 3D version 1.4 or 1.3d, follow the same steps below except don't download the shareware data.
- If you own neither versions: Download the shareware version of Duke 3D from http://www.3drealms.com (go to Downloads).
- In the directory you


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